You have 3 guesses to correctly identify a secret number between 0 and 9. For each wrong guess you get a hint as to what the correct number is. Find out how strong you guessing game is!
# import modules import tkinter as t from random import randrange tk = t.Tk() tk.title("Guessing Game") tk.iconbitmap("logo-ico.ico") lblInst = t.Label(tk, text = "Guess a number from 0 to 9",) lblLine0 = t.Label(tk, text = "*********************************************************************") lblNoGuess = t.Label(tk, text = "No of Guesses: 0") lblMaxGuess = t.Label(tk, text = "Max Guess: 3") lblLine1 = t.Label(tk, text = "*********************************************************************") lblLogs = t.Label(tk, text="Game Logs") lblLine2 = t.Label(tk, text = "*********************************************************************") # Create the buttons buttons = [] for index in range(0, 10): button = t.Button(tk, text=index, command=lambda index=index : process(index), state=t.DISABLED, bg='#99ffbb', fg='#1a001a') buttons.append(button) btnStartGameList = [] for index in range(0, 1): btnStartGame = t.Button(tk, text="Start Game", command=lambda : startgame(index), bg='#66ffff') btnStartGameList.append(btnStartGame) # Append elements to grid lblInst.grid(row=0, column=0, columnspan=5) lblLine0.grid(row=1, column=0, columnspan=5) lblNoGuess.grid(row=2, column=0, columnspan=3) lblMaxGuess.grid(row=2, column=3, columnspan=2) lblLine1.grid(row=3, column=0, columnspan=5) lblLogs.grid(row=4, column=0, columnspan=5) # row 4 - 8 is reserved for showing logs lblLine2.grid(row=9, column=0, columnspan=5) for row in range(0, 2): for col in range(0, 5): i = row * 5 + col # convert 2d index to 1d. 5= total number of columns buttons[i].grid(row=row+10, column=col) btnStartGameList[0].grid(row=13, column=0, columnspan=5) # Main game logic guess = 0 totalNumberOfGuesses = 0 secretNumber = randrange(10) print(secretNumber) lblLogs = [] guess_row = 4 # Functions # Reset all variables def init(): global buttons, guess, totalNumberOfGuesses, secretNumber, lblNoGuess, lblLogs, guess_row guess = 0 totalNumberOfGuesses = 0 secretNumber = randrange(10) print(secretNumber) lblNoGuess["text"] = "Number of Guesses: 0" guess_row = 4 # remove all logs on init for lblLog in lblLogs: lblLog.grid_forget() lblLogs = [] def process(i): global totalNumberOfGuesses, buttons, guess_row guess = i totalNumberOfGuesses += 1 lblNoGuess["text"] = "Number of Guesses: " + str(totalNumberOfGuesses) # check if guess match secret number if guess == secretNumber: lbl = t.Label(tk, text="Your guess was right. You won! :) ", fg="green") lbl.grid(row=guess_row, column=0, columnspan=5) lblLogs.append(lbl) guess_row += 1 for b in buttons: b["state"] = t.DISABLED else: # give player some hints if guess > secretNumber: lbl = t.Label(tk, text="Secret number is less than your current guess :)", fg="red") lbl.grid(row=guess_row, column=0, columnspan=5) lblLogs.append(lbl) guess_row += 1 else: lbl = t.Label(tk, text="Secret number is greater than your current guess:)", fg="red") lbl.grid(row=guess_row, column=0, columnspan=5) lblLogs.append(lbl) guess_row += 1 # game is over when max no of guesses is reached if totalNumberOfGuesses == 3: if guess != secretNumber: lbl = t.Label(tk, text="Max guesses reached. You lost! :)", fg="red") lbl.grid(row=guess_row, column=0, columnspan=5) lblLogs.append(lbl) guess_row += 1 for b in buttons: b["state"] = t.DISABLED buttons[i]["state"] = t.DISABLED status = "none" def startgame(i): global status for b in buttons: b["state"] = t.NORMAL if status == "none": status = "started" btnStartGameList[i]["text"] = "Restart Game" else: status = "restarted" init() print("Game started") tk.mainloop()