You have 3 guesses to correctly identify a secret number between 0 and 9. For each wrong guess you get a hint as to what the correct number is. Find out how strong you guessing game is!
# import modules import random import time from tkinter import Tk, Button, DISABLED # Create main window tk = Tk() # Set window title and icon tk.title('Matchmaker') tk.Tk("logo-ico.ico") # Variables first = True prev_x = 0 prev_y = 0 buttons = { } button_symbols = { } # Matchmaker Symbols symbols = [u'\u2702', u'\u2705', u'\u2708', u'\u2709', u'\u270A', u'\u270B', u'\u270C', u'\u270F', u'\u2712', u'\u2714', u'\u2716', u'\u2728', u'\u2702', u'\u2705', u'\u2708', u'\u2709', u'\u270A', u'\u270B', u'\u270C', u'\u270F', u'\u2712', u'\u2714', u'\u2716', u'\u2728'] random.shuffle(symbols) # Function to display Icons def show_symbol(x, y): global first global prev_x, prev_y buttons[x, y]['text'] = button_symbols[x, y] buttons[x, y].update_idletasks() if first: prev_x = x prev_y = y first = False elif prev_x != x or prev_y != y: if buttons[prev_x, prev_y]['text'] != buttons[x, y]['text']: time.sleep(0.5) buttons[prev_x, prev_y]['text'] = ' ' buttons[x, y]['text'] = ' ' else: buttons[prev_x, prev_y]['command'] = DISABLED buttons[x, y]['command'] = DISABLED first = True for x in range(6): for y in range(4): button = Button(command=lambda x=x, y=y: show_symbol(x, y) , width=10, height=8, bg='#b3ffb3', fg='#cc0000') button.grid(column=x, row=y) buttons[x, y] = button button_symbols[x, y] = symbols.pop() buttons[x, y]['font'] = 'Times 12 bold' tk.mainloop()