You have 3 guesses to correctly identify a secret number between 0 and 9. For each wrong guess you get a hint as to what the correct number is. Find out how strong you guessing game is!
# import modules
import random
import time
from tkinter import Tk, Button, DISABLED
# Create main window
tk = Tk()
# Set window title and icon
tk.title('Matchmaker')
tk.Tk("logo-ico.ico")
# Variables
first = True
prev_x = 0
prev_y = 0
buttons = { }
button_symbols = { }
# Matchmaker Symbols
symbols = [u'\u2702', u'\u2705', u'\u2708', u'\u2709', u'\u270A', u'\u270B',
u'\u270C', u'\u270F', u'\u2712', u'\u2714', u'\u2716', u'\u2728',
u'\u2702', u'\u2705', u'\u2708', u'\u2709', u'\u270A', u'\u270B',
u'\u270C', u'\u270F', u'\u2712', u'\u2714', u'\u2716', u'\u2728']
random.shuffle(symbols)
# Function to display Icons
def show_symbol(x, y):
global first
global prev_x, prev_y
buttons[x, y]['text'] = button_symbols[x, y]
buttons[x, y].update_idletasks()
if first:
prev_x = x
prev_y = y
first = False
elif prev_x != x or prev_y != y:
if buttons[prev_x, prev_y]['text'] != buttons[x, y]['text']:
time.sleep(0.5)
buttons[prev_x, prev_y]['text'] = ' '
buttons[x, y]['text'] = ' '
else:
buttons[prev_x, prev_y]['command'] = DISABLED
buttons[x, y]['command'] = DISABLED
first = True
for x in range(6):
for y in range(4):
button = Button(command=lambda x=x, y=y: show_symbol(x, y)
, width=10, height=8, bg='#b3ffb3', fg='#cc0000')
button.grid(column=x, row=y)
buttons[x, y] = button
button_symbols[x, y] = symbols.pop()
buttons[x, y]['font'] = 'Times 12 bold'
tk.mainloop()